![]() ![]() wouldn’t ever tilt into the realm of ‘information overload’. With screen real estate at a premium, CoH 2’s designers apparently thought that dotted lines showing unit movement, dashed circles for attack ranges, tiny dots showing potential unit position, shields displaying cover status, icons for on-map weapons and supplies, etc. For those keeping track, that leaves a scant 50-ish percent for the actual game. Then, the top fifth is used for showing all of the units you have on the field. The bottom third of the screen is dedicated, as usual, to the staples of the genre-resource stats, minimaps, unit abilities, and other options. Sadly, all of these great environmental options do come at a cost, namely, the user interface. "Sadly, all of these great environmental options do come at a cost, namely, the user interface."
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