This can make a game or a TV series feel myopic - only focused on one thing, leaving no room for experimentation. The issue with an omni-canon is that it leaves very little room for “excess weight.” If a story or a character does not fit neatly into that canon or narrative, it is almost completely excised, like heretical writings from a mad monk in the mountains. With the large and eclectic world of League of Legends, the omni-canon acts as a Rube-Goldberg machine - strange shapes and gizmos that do not feel congruent, but all efficiently work together for a singular purpose. Event X happens because of character Y, which will affect the lands of Z. Instead of random events and characters acting independently and possibly in a contradictory way, everything falls into each other. Consistent canon adds a feeling and understanding that each story beat, character, or event serves a greater purpose. We’ve seen it in game franchises like Resident Evil and even in the movies - like the Marvel Cinematic Universe. A large narrative and canon is something that can be very enjoyable. I understand why many players feel dissatisfied with that answer. So if I'm asked 'Is the Ruined King's story real?' the answer is YES! We want to know 'Can I get emotionally invested in this story?' or 'Did this story really happen?' When I get asked this I think about why it matters to ppl. Three League of Legends indie game spinoffs will release in 2023ġ/? FAQ: 'Is the Ruined King game's story canon?' League of Legends’ new Arena mode emphasizes bite-sized, intense action Riot Forge explains why Bandle Tale is a perfect fit for its developer
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